This space is part of the [SoReDI COP] Reconfiguring digital society through youth experience superspace.

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A participatory process is a sequence of participatory activities (e.g. first filling out a survey, then making proposals, discussing them in face-to-face or virtual meetings, and finally prioritizing them) with the aim of defining and making a decision on a specific topic.

Examples of participatory processes are: a process of electing committee members (where candidatures are first presented, then debated and finally a candidacy is chosen), participatory budgets (where proposals are made, valued economically and voted on with the money available), a strategic planning process, the collaborative drafting of a regulation or norm, the design of an urban space or the production of a public policy plan.

R1: Connected Loneliness

Challenge 1

About this process

Are loneliness and isolation inevitable side effects or direct consequences of design decisions aimed at capturing attention?

Initial version of the challenge

At the starting point, loneliness appeared mainly as an individual experience associated with intensive use of mobile phones or social networks. It was felt that there was discomfort, but it was still mainly read as a consequence of “misuse” or excessive connection.

Reformulation after collective work

As the process progressed, loneliness stopped being understood solely as a personal sensation and began to be read as the cumulative effect of several dynamics that reinforce each other: the progressive loss of physical social relationships, the disconnection from reality and other people, the pressure to fit into standards of beauty and behavior, the circulation of manipulated content or the circulation of manipulated content that is not neutral. In this framework, connected loneliness is not explained simply because “we spend a lot of time online,” but because we inhabit environments that intensify insecurity, comparison, homogenization, and isolation.

Key shifts

  • From personal problem → to systemic problem

  • From “using your mobile phone too much” → to inhabiting environments that weaken the bond and amplify insecurity

  • From digital connection → to relational disconnection

  • From apparently neutral content → to content manipulated, aestheticized and oriented by specific interests

Captura de pantalla 2026-04-14 a las 17.15.32

🎭 One scene, one question: What needs to be changed?

3
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Reference: OS-PART-2026-02-147